Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-12 16:43:35 +00:00
parent e472b7f28d
commit 57c4620902
11 changed files with 154 additions and 53 deletions

View File

@ -56,6 +56,7 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
void TiltTest(u8 x, u8 y, u8 z);
void Tilt(u8 &_x, u8 &_y, u8 &_z);
void AdjustAngles(float &Roll, float &Pitch);
}; // WiiMoteEmu