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Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -639,14 +639,14 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
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(PitchAdj == Pitch) ? "" : StringFromFormat("%i*", PitchAdj).c_str());
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// ---------------------------------------------
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// Test values
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// Test the angles to x, y, z values formula by calculating the values back and forth
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// -----------
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Console::ClearScreen();
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/*Console::ClearScreen();
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// Show a test of our calculations
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WiiMoteEmu::TiltTest(data[4], data[5], data[6]);
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u8 x, y, z;
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WiiMoteEmu::Tilt(x, y, z);
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WiiMoteEmu::TiltTest(x, y, z);
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WiiMoteEmu::TiltTest(x, y, z);*/
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// -------------------------
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Console::Print("Read[%s]: %s| %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), RollPitch.c_str()); // No timestamp
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