From 57c59c18d4f39bf8c9f4f27e88623e8940c63770 Mon Sep 17 00:00:00 2001 From: Filippo Tarpini Date: Thu, 31 Dec 2020 13:39:45 +0200 Subject: [PATCH] Rename "Use Fullscreen" setting to "Start in Fullscreen" The name was confusing as changing it at runtime would not change the window to fullscreen, as it effectively only affects the start of the emulation. Also blocked the ability to change it when the emulation is running, to be more inline with other similar settings, like "Render to main Window". --- Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp index cc5fbb387e..6b0d1f7989 100644 --- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp @@ -61,7 +61,7 @@ void GeneralWidget::CreateWidgets() Config::GFX_ASPECT_RATIO); m_adapter_combo = new ToolTipComboBox; m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC); - m_enable_fullscreen = new GraphicsBool(tr("Use Fullscreen"), Config::MAIN_FULLSCREEN); + m_enable_fullscreen = new GraphicsBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN); m_video_box->setLayout(m_video_layout); @@ -188,6 +188,7 @@ void GeneralWidget::OnEmulationStateChanged(bool running) { m_backend_combo->setEnabled(!running); m_render_main_window->setEnabled(!running); + m_enable_fullscreen->setEnabled(!running); const bool supports_adapters = !g_Config.backend_info.Adapters.empty(); m_adapter_combo->setEnabled(!running && supports_adapters);