Move UseVertexDepthRange() out of Renderer

There wasn't really a good place for it, but this will do
This commit is contained in:
Scott Mansell
2023-01-31 18:18:46 +13:00
parent 2cfc02a116
commit 5803786beb
5 changed files with 27 additions and 24 deletions

View File

@ -34,8 +34,6 @@ public:
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
static bool UseVertexDepthRange();
};
extern std::unique_ptr<Renderer> g_renderer;