VideoCommon: use Quaternion for Free Look orientation

This commit is contained in:
iwubcode
2020-10-22 23:09:14 -05:00
parent d35287b6e4
commit 586c689d63
3 changed files with 39 additions and 29 deletions

View File

@ -32,6 +32,7 @@ public:
virtual void MoveForward(float amt) = 0;
virtual void Rotate(const Common::Vec3& amt) = 0;
virtual void Rotate(const Common::Quaternion& quat) = 0;
virtual void Reset() = 0;