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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D) Clear the status bar Framerate/Core message when the game is stopped. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -661,11 +661,7 @@ void Host_SetWiiMoteConnectionState(int _State)
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case 2: event.SetString(wxString::FromAscii("Wiimote Connected")); break;
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}
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// Update field 1 or 2
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#ifdef RERECORDING
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event.SetInt(2);
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#else
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event.SetInt(1);
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#endif
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event.SetInt(1);
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main_frame->AddPendingEvent(event);
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}
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