Some fixes to Stop() process.

Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2010-01-01 03:55:39 +00:00
parent 25abd0f944
commit 5877961354
8 changed files with 113 additions and 96 deletions

View File

@ -68,7 +68,9 @@ PLUGIN_GLOBALS* globals = NULL;
bool s_initialized;
static u32 s_efbAccessRequested = FALSE;
static u32 s_FifoShuttingDown = FALSE;
static bool s_swapRequested = false;
static volatile struct
{
u32 xfbAddr;
@ -261,6 +263,10 @@ void Initialize(void *init)
void Video_Prepare()
{
// Better be safe...
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
Renderer::Init();
TextureCache::Init();
BPInit();
@ -279,6 +285,7 @@ void Video_Prepare()
void Shutdown()
{
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
Fifo_Shutdown();
VertexManager::Shutdown();
@ -311,6 +318,8 @@ void Video_EnterLoop()
void Video_ExitLoop()
{
Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
}
void Video_SetRendering(bool bEnabled) {
@ -451,7 +460,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_initialized)
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
Common::YieldCPU();
}
else