NetPlayDiag: Make the window title translateable

This commit is contained in:
Lioncash
2014-11-10 23:26:56 -05:00
parent 71d8165a86
commit 5891266e67

View File

@ -47,7 +47,6 @@
#include "DolphinWX/NetWindow.h" #include "DolphinWX/NetWindow.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#define NETPLAY_TITLEBAR "Dolphin NetPlay"
#define INITIAL_PAD_BUFFER_SIZE 5 #define INITIAL_PAD_BUFFER_SIZE 5
BEGIN_EVENT_TABLE(NetPlayDiag, wxFrame) BEGIN_EVENT_TABLE(NetPlayDiag, wxFrame)
@ -78,7 +77,7 @@ static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_li
} }
NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list) NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list)
: wxFrame(parent, wxID_ANY, NETPLAY_TITLEBAR) : wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup"))
, m_game_list(game_list) , m_game_list(game_list)
{ {
IniFile inifile; IniFile inifile;
@ -305,7 +304,7 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent&)
NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list, NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list,
const std::string& game, const bool is_hosting) const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, NETPLAY_TITLEBAR) : wxFrame(parent, wxID_ANY, _("Dolphin NetPlay"))
, m_selected_game(game) , m_selected_game(game)
, m_start_btn(nullptr) , m_start_btn(nullptr)
, m_game_list(game_list) , m_game_list(game_list)