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Vulkan: Faster path for decoding XFB data
Using a texel buffer as the copy destination removes the need to copy to an intermediate texture first.
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@ -48,7 +48,6 @@ public:
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static TextureCache* GetInstance();
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StreamBuffer* GetUploadBuffer() const { return m_texture_upload_buffer.get(); }
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TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
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bool Initialize();
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