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TextureCacheBase: Eliminate static state
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@ -1508,7 +1508,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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TextureCache::Cleanup(frameCount);
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g_texture_cache->Cleanup(frameCount);
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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@ -1518,7 +1518,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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g_Config.iSaveTargetId = 0;
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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// For testing zbuffer targets.
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// Renderer::SetZBufferRender();
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