TextureCacheBase: Eliminate static state

This commit is contained in:
Lioncash
2016-09-06 18:57:58 -04:00
parent 1fa61af413
commit 58a5395173
21 changed files with 141 additions and 163 deletions

View File

@ -1508,7 +1508,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
TextureCache::Cleanup(frameCount);
g_texture_cache->Cleanup(frameCount);
// Render to the framebuffer.
FramebufferManager::SetFramebuffer(0);
@ -1518,7 +1518,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
g_Config.iSaveTargetId = 0;
UpdateActiveConfig();
TextureCache::OnConfigChanged(g_ActiveConfig);
g_texture_cache->OnConfigChanged(g_ActiveConfig);
// For testing zbuffer targets.
// Renderer::SetZBufferRender();