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TextureCacheBase: Eliminate static state
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@ -559,7 +559,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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CheckForTargetResize(fb_width, fb_stride, fb_height);
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// Clean up stale textures.
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TextureCacheBase::Cleanup(frameCount);
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TextureCache::GetInstance()->Cleanup(frameCount);
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}
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void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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@ -1112,7 +1112,7 @@ void Renderer::CheckForConfigChanges()
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bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
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// Update texture cache settings with any changed options.
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TextureCache::OnConfigChanged(g_ActiveConfig);
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TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig);
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// Handle internal resolution changes.
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if (efb_scale_changed)
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@ -328,7 +328,7 @@ TextureCache::TCacheEntry::~TCacheEntry()
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g_command_buffer_mgr->DeferFramebufferDestruction(m_framebuffer);
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level)
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{
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// Can't copy data larger than the texture extents.
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@ -383,7 +383,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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u8* image_upload_buffer_pointer = upload_buffer->GetCurrentHostPointer();
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// Copy to the buffer using the stride from the subresource layout
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const u8* source_ptr = TextureCache::temp;
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const u8* source_ptr = buffer;
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if (upload_pitch != source_pitch)
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{
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VkDeviceSize copy_pitch = std::min(source_pitch, upload_pitch);
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@ -429,7 +429,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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}
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// Copy data to staging texture first, then to the "real" texture.
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staging_texture->WriteTexels(0, 0, width, height, TextureCache::temp, source_pitch);
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staging_texture->WriteTexels(0, 0, width, height, buffer, source_pitch);
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staging_texture->CopyToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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m_texture->GetImage(), VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, width,
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height, level, 0);
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@ -27,8 +27,8 @@ public:
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Texture2D* GetTexture() const { return m_texture.get(); }
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
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unsigned int level) override;
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void Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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