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TextureCacheBase: Eliminate static state
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@ -559,7 +559,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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CheckForTargetResize(fb_width, fb_stride, fb_height);
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// Clean up stale textures.
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TextureCacheBase::Cleanup(frameCount);
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TextureCache::GetInstance()->Cleanup(frameCount);
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}
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void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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@ -1112,7 +1112,7 @@ void Renderer::CheckForConfigChanges()
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bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
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// Update texture cache settings with any changed options.
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TextureCache::OnConfigChanged(g_ActiveConfig);
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TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig);
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// Handle internal resolution changes.
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if (efb_scale_changed)
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