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DX9/DX11: Remove some dead or obsolete code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -230,7 +230,7 @@ void CD3DFont::SetRenderStates()
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}
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int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center)
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int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText)
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{
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if (!m_pVB)
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return 0;
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@ -278,16 +278,11 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
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float offset = -maxx/2;
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strText = oldstrText;
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//Then let's draw it
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if (center)
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{
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sx+=offset;
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fStartX+=offset;
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}
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float wScale = (fXScale*vpHeight)*invLineHeight;
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float hScale = (fYScale*vpHeight)*invLineHeight;
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// Let's draw it
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while (*strText)
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{
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char c = *strText++;
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@ -50,7 +50,7 @@ namespace D3D
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int DrawTextScaled( float x, float y,
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float fXScale, float fYScale,
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float spacing, u32 dwColor,
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const char* strText, bool center=true );
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const char* strText);
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// Constructor / destructor
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@ -538,7 +538,7 @@ void Renderer::DrawDebugText()
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void Renderer::RenderText(const char *text, int left, int top, u32 color)
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{
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D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text, false);
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D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text);
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}
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TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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@ -1267,19 +1267,19 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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char fps[20];
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StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, fps, false);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, fps);
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}
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Renderer::DrawDebugText();
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if (g_ActiveConfig.bOverlayStats)
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{
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Statistics::ToString(st);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st);
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}
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else if (g_ActiveConfig.bOverlayProjStats)
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{
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Statistics::ToStringProj(st);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st, false);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st);
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}
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OSD::DrawMessages();
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