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DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.
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@ -54,7 +54,6 @@
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/QtUtils/SetWindowDecorations.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings/GameCubePane.h"
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@ -215,7 +214,6 @@ void NetPlayDialog::CreateMainLayout()
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m_game_digest_menu->addAction(tr("Other game..."), this, [this] {
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GameListDialog gld(m_game_list_model, this);
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SetQWidgetWindowDecorations(&gld);
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if (gld.exec() != QDialog::Accepted)
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return;
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Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
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@ -337,7 +335,6 @@ void NetPlayDialog::ConnectWidgets()
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Settings::Instance().GetNetPlayServer()->KickPlayer(id);
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});
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connect(m_assign_ports_button, &QPushButton::clicked, [this] {
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SetQWidgetWindowDecorations(m_pad_mapping);
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m_pad_mapping->exec();
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Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
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@ -383,7 +380,6 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_game_button, &QPushButton::clicked, [this] {
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GameListDialog gld(m_game_list_model, this);
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SetQWidgetWindowDecorations(&gld);
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if (gld.exec() == QDialog::Accepted)
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{
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Settings& settings = Settings::Instance();
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