yay, UBOs work 100% now.

This commit is contained in:
Ryan Houdek
2011-12-10 08:07:13 -06:00
parent 7ab38cff68
commit 5925feb6e0
6 changed files with 66 additions and 99 deletions

View File

@ -173,7 +173,7 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
//if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{