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TextureCache: Check the number of layers before reusing a texture.
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@ -39,6 +39,7 @@ public:
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enum TexCacheEntryType type;
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unsigned int num_mipmaps;
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unsigned int num_layers;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
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