From 594b55c448af3f610129374027a8c6dd149bb243 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Fri, 29 Dec 2023 02:24:37 +0100 Subject: [PATCH] DSPHLE/Zelda: fix use of wrong reverb buffer --- Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 16360bbccb..c6d2fdb907 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -991,7 +991,7 @@ void ZeldaAudioRenderer::PrepareFrame() 0xB820); AddBuffersWithVolume(m_buf_front_left_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28, 0xB820); - AddBuffersWithVolume(m_buf_front_right_reverb.data(), m_buf_back_left_reverb.data() + 0x28, 0x28, + AddBuffersWithVolume(m_buf_front_right_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28, 0x7FFF); m_buf_back_left_reverb.fill(0); m_buf_back_right_reverb.fill(0);