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Vulkan: Use new readback methods for texture encoding
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@ -16,6 +16,9 @@
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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class AbstractTexture;
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class AbstractStagingTexture;
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namespace Vulkan
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{
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class StagingTexture2D;
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@ -58,7 +61,7 @@ public:
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private:
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static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4;
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static const u32 ENCODING_TEXTURE_HEIGHT = 1024;
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static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM;
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static const AbstractTextureFormat ENCODING_TEXTURE_FORMAT = AbstractTextureFormat::BGRA8;
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static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
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// Maximum size of a texture based on BP registers.
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@ -75,8 +78,6 @@ private:
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bool CreateEncodingRenderPass();
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bool CreateEncodingTexture();
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bool CreateEncodingDownloadTexture();
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bool CreateDecodingTexture();
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bool CompileYUYVConversionShaders();
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@ -106,10 +107,9 @@ private:
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// Texture encoding - RGBA8->GX format in memory
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std::map<EFBCopyParams, VkShaderModule> m_encoding_shaders;
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std::unique_ptr<AbstractTexture> m_encoding_render_texture;
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std::unique_ptr<AbstractStagingTexture> m_encoding_readback_texture;
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VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE;
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std::unique_ptr<Texture2D> m_encoding_render_texture;
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VkFramebuffer m_encoding_render_framebuffer = VK_NULL_HANDLE;
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std::unique_ptr<StagingTexture2D> m_encoding_download_texture;
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// Texture decoding - GX format in memory->RGBA8
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struct TextureDecodingPipeline
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