Rename existing BBA to BBA (TAP) to prepare for new BBA

Based on work by tommy1019
This commit is contained in:
CrunchBite
2020-06-07 23:17:28 -04:00
parent 94f317010e
commit 595e1197b6
13 changed files with 154 additions and 95 deletions

View File

@ -223,7 +223,7 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
core->Set("BBA_TAP_MAC", m_bba_tap_mac);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Set(fmt::format("SIDevice{}", i), m_SIDevice[i]);
@ -488,7 +488,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
core->Get("SlotB", (int*)&m_EXIDevice[1], ExpansionInterface::EXIDEVICE_NONE);
core->Get("SerialPort1", (int*)&m_EXIDevice[2], ExpansionInterface::EXIDEVICE_NONE);
core->Get("BBA_MAC", &m_bba_mac);
core->Get("BBA_TAP_MAC", &m_bba_tap_mac);
for (size_t i = 0; i < std::size(m_SIDevice); ++i)
{
core->Get(fmt::format("SIDevice{}", i), &m_SIDevice[i],