Rename existing BBA to BBA (TAP) to prepare for new BBA

Based on work by tommy1019
This commit is contained in:
CrunchBite
2020-06-07 23:17:28 -04:00
parent 94f317010e
commit 595e1197b6
13 changed files with 154 additions and 95 deletions

View File

@ -103,7 +103,7 @@ void GameCubePane::CreateWidgets()
for (const auto& entry :
{std::make_pair(tr("<Nothing>"), ExpansionInterface::EXIDEVICE_NONE),
std::make_pair(tr("Dummy"), ExpansionInterface::EXIDEVICE_DUMMY),
std::make_pair(tr("Broadband Adapter"), ExpansionInterface::EXIDEVICE_ETH)})
std::make_pair(tr("Broadband Adapter (TAP)"), ExpansionInterface::EXIDEVICE_ETH),
{
m_slot_combos[2]->addItem(entry.first, entry.second);
}
@ -186,10 +186,13 @@ void GameCubePane::OnConfigPressed(int slot)
{
bool ok;
const auto new_mac = QInputDialog::getText(
this, tr("Broadband Adapter MAC address"), tr("Enter new Broadband Adapter MAC address:"),
QLineEdit::Normal, QString::fromStdString(SConfig::GetInstance().m_bba_mac), &ok);
this, tr("Broadband Adapter (TAP) MAC address"),
tr("Enter new Broadband Adapter (TAP) MAC address:"), QLineEdit::Normal,
QString::fromStdString(SConfig::GetInstance().m_bba_tap_mac), &ok);
if (ok)
SConfig::GetInstance().m_bba_mac = new_mac.toStdString();
SConfig::GetInstance().m_bba_tap_mac = new_mac.toStdString();
return;
}
return;
}
default: