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Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2314 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,6 +19,7 @@ typedef void (*TWiimoteInput)(u16 _channelID, const void* _pData, u32 _Size);
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typedef struct
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{
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HWND hWnd;
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u32 ISOId;
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TLogv pLog;
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TWiimoteInput pWiimoteInput;
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} SWiimoteInitialize;
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