NetPlay: Supply every player's ping data to the client

This means that we now have feature parity with the combined server
before.
This commit is contained in:
Jasper St. Pierre
2013-08-05 05:50:26 -04:00
parent a3a222bf5b
commit 59ab60f37f
5 changed files with 28 additions and 3 deletions

View File

@ -23,7 +23,7 @@ struct Rpt : public std::vector<u8>
typedef std::vector<Rpt> NetWiimote;
#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-19"
#define NETPLAY_VERSION "Dolphin NetPlay 2013-08-05"
// messages
enum
@ -50,6 +50,7 @@ enum
NP_MSG_PING = 0xE0,
NP_MSG_PONG = 0xE1,
NP_MSG_PLAYER_PING_DATA = 0xE2,
};
typedef u8 MessageId;