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NetPlay: Supply every player's ping data to the client
This means that we now have feature parity with the combined server before.
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@ -23,7 +23,7 @@ struct Rpt : public std::vector<u8>
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typedef std::vector<Rpt> NetWiimote;
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#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-19"
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#define NETPLAY_VERSION "Dolphin NetPlay 2013-08-05"
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// messages
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enum
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@ -50,6 +50,7 @@ enum
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NP_MSG_PING = 0xE0,
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NP_MSG_PONG = 0xE1,
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NP_MSG_PLAYER_PING_DATA = 0xE2,
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};
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typedef u8 MessageId;
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