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Adds Support for multiple GameCube Controllers
Conflicts: Source/Core/DolphinWX/Src/Frame.cpp
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@ -111,7 +111,10 @@ public:
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NetPlaySetupDiag* g_NetPlaySetupDiag;
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wxCheatsWindow* g_CheatsWindow;
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TASInputDlg* g_TASInputDlg;
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TASInputDlg* g_TASInputDlg1;
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TASInputDlg* g_TASInputDlg2;
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TASInputDlg* g_TASInputDlg3;
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void InitBitmaps();
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void DoPause();
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void DoStop();
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@ -349,6 +352,7 @@ void OnAfterLoadCallback();
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// For TASInputDlg
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void TASManipFunction(SPADStatus *PadStatus, int controllerID);
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bool TASInputHasFocus();
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#endif // __FRAME_H_
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