Adds Support for multiple GameCube Controllers

Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
This commit is contained in:
Braden
2012-11-11 15:35:08 -06:00
committed by Rachel Bryk
parent 8a4b6f3d73
commit 59d6df7046
4 changed files with 64 additions and 7 deletions

View File

@ -111,7 +111,10 @@ public:
NetPlaySetupDiag* g_NetPlaySetupDiag;
wxCheatsWindow* g_CheatsWindow;
TASInputDlg* g_TASInputDlg;
TASInputDlg* g_TASInputDlg1;
TASInputDlg* g_TASInputDlg2;
TASInputDlg* g_TASInputDlg3;
void InitBitmaps();
void DoPause();
void DoStop();
@ -349,6 +352,7 @@ void OnAfterLoadCallback();
// For TASInputDlg
void TASManipFunction(SPADStatus *PadStatus, int controllerID);
bool TASInputHasFocus();
#endif // __FRAME_H_