mirror of
https://github.com/dolphin-emu/dolphin.git
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@ -12,14 +12,12 @@
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Profiler.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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@ -721,40 +719,8 @@ void Renderer::Init()
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}
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// Create On-Screen-Messages
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void Renderer::DrawDebugInfo()
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void Renderer::ShowEfbCopyRegions()
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{
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// Reset viewport for drawing text
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glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight());
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// Draw various messages on the screen, like FPS, statistics, etc.
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std::string debug_info;
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if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
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{
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std::string fps = "";
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if (g_ActiveConfig.bShowFPS)
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debug_info += StringFromFormat("FPS: %d", m_fps_counter.m_fps);
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if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
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debug_info += " - ";
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if (SConfig::GetInstance().m_ShowFrameCount)
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{
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debug_info += StringFromFormat("Frame: %llu", (unsigned long long) Movie::g_currentFrame);
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if (Movie::IsPlayingInput())
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debug_info += StringFromFormat(" / %llu", (unsigned long long) Movie::g_totalFrames);
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}
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debug_info += "\n";
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}
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if (SConfig::GetInstance().m_ShowLag)
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debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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if (SConfig::GetInstance().m_ShowInputDisplay)
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debug_info += Movie::GetInputDisplay();
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debug_info += Profiler::ToString();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)
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{
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// Set Line Size
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@ -872,19 +838,6 @@ void Renderer::DrawDebugInfo()
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// Clear stored regions
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stats.efb_regions.clear();
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}
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if (g_ActiveConfig.bOverlayStats)
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debug_info += Statistics::ToString();
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if (g_ActiveConfig.bOverlayProjStats)
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debug_info += Statistics::ToStringProj();
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if (!debug_info.empty())
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{
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// Render a shadow, and then the text.
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Renderer::RenderText(debug_info, 21, 21, 0xDD000000);
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Renderer::RenderText(debug_info, 20, 20, 0xFF00FFFF);
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}
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}
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void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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@ -1715,7 +1668,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawDebugInfo();
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// Reset viewport for drawing text
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glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight());
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ShowEfbCopyRegions();
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DrawDebugText();
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// Do our OSD callbacks
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