diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 5ab87afe0b..56a1b3e2dc 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1100,7 +1100,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcode}{ANDCF} \begin{DSPOpcodeBytefield}{16} - \monobitbox{4}{0000} & \monobitbox{4}{001r} & \monobitbox{4}{1010} & \monobitbox{4}{0000} \\ + \monobitbox{4}{0000} & \monobitbox{4}{001r} & \monobitbox{4}{1100} & \monobitbox{4}{0000} \\ \monobitbox{4}{iiii} & \monobitbox{4}{iiii} & \monobitbox{4}{iiii} & \monobitbox{4}{iiii} \end{DSPOpcodeBytefield} @@ -1126,7 +1126,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcode}{ANDF} \begin{DSPOpcodeBytefield}{16} - \monobitbox{4}{0000} & \monobitbox{4}{001r} & \monobitbox{4}{1100} & \monobitbox{4}{0000} \\ + \monobitbox{4}{0000} & \monobitbox{4}{001r} & \monobitbox{4}{1010} & \monobitbox{4}{0000} \\ \monobitbox{4}{iiii} & \monobitbox{4}{iiii} & \monobitbox{4}{iiii} & \monobitbox{4}{iiii} \end{DSPOpcodeBytefield} @@ -3635,8 +3635,8 @@ XORI & & * & 0000 001r 0010 0000 iiii iiii iiii iiii \\ ANDI & & * & 0000 001r 0100 0000 iiii iiii iiii iiii \\ ORI & & * & 0000 001r 0110 0000 iiii iiii iiii iiii \\ CMPI & & * & 0000 001r 1000 0000 iiii iiii iiii iiii \\ -ANDCF & & * & 0000 001r 1010 0000 iiii iiii iiii iiii \\ -ANDF & & * & 0000 001r 1100 0000 iiii iiii iiii iiii \\ +ANDF & & * & 0000 001r 1010 0000 iiii iiii iiii iiii \\ +ANDCF & & * & 0000 001r 1100 0000 iiii iiii iiii iiii \\ & & & \\ ILRR & & * & 0000 001r 0001 00aa \\ ILRRD & & * & 0000 001r 0001 01aa \\