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Add an IsMovieActive function.
Makes things a bit simpler, since this is a common check.
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@ -53,7 +53,7 @@ void Initialize(void* const hwnd, bool wait)
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WiimoteReal::Initialize(wait);
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// reload Wiimotes with our settings
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
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if (Movie::IsMovieActive())
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Movie::ChangeWiiPads();
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}
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