Add an IsMovieActive function.

Makes things a bit simpler, since this is a common check.
This commit is contained in:
Rachel Bryk
2014-09-06 23:44:25 -04:00
parent 46c18aa909
commit 5a163ec5e6
10 changed files with 25 additions and 20 deletions

View File

@ -53,7 +53,7 @@ void Initialize(void* const hwnd, bool wait)
WiimoteReal::Initialize(wait);
// reload Wiimotes with our settings
if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
if (Movie::IsMovieActive())
Movie::ChangeWiiPads();
}