Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-09-04 06:09:21 +00:00
parent 08d3dee74c
commit 5a21d72693
13 changed files with 88 additions and 91 deletions

View File

@ -71,7 +71,7 @@ public:
static void InvalidateRange(u32 start_address, u32 size);
static TCacheEntry* Load(int texstage, u32 address, int width, int height, u32 format, int tlutaddr, int tlutfmt);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source);
static void DisableStage(int stage); // sets active texture