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Implement AbstractGfx for Dx11
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@ -534,7 +534,7 @@
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<ClInclude Include="VideoBackends\D3D\D3DBase.h" />
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<ClInclude Include="VideoBackends\D3D\D3DBoundingBox.h" />
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<ClInclude Include="VideoBackends\D3D\D3DPerfQuery.h" />
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<ClInclude Include="VideoBackends\D3D\D3DRender.h" />
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<ClInclude Include="VideoBackends\D3D\D3DGfx.h" />
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<ClInclude Include="VideoBackends\D3D\D3DState.h" />
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<ClInclude Include="VideoBackends\D3D\D3DSwapChain.h" />
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<ClInclude Include="VideoBackends\D3D\D3DVertexManager.h" />
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@ -1148,7 +1148,7 @@
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<ClCompile Include="VideoBackends\D3D\D3DMain.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DNativeVertexFormat.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DPerfQuery.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DRender.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DGfx.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DState.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DSwapChain.cpp" />
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<ClCompile Include="VideoBackends\D3D\D3DVertexManager.cpp" />
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