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Implement AbstractGfx for Dx11
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@ -14,11 +14,12 @@
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DPerfQuery.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DGfx.h"
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ShaderCache.h"
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#include "VideoCommon/TextureCacheBase.h"
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@ -143,7 +144,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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return false;
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FillBackendInfo();
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InitializeShared();
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UpdateActiveConfig();
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std::unique_ptr<SwapChain> swap_chain;
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if (wsi.render_surface && !(swap_chain = SwapChain::Create(wsi)))
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@ -154,22 +155,13 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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return false;
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}
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g_renderer = std::make_unique<Renderer>(std::move(swap_chain), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_texture_cache = std::make_unique<TextureCacheBase>();
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g_perf_query = std::make_unique<PerfQuery>();
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if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
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!g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
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!g_texture_cache->Initialize())
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{
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Shutdown();
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return false;
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}
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auto gfx = std::make_unique<DX11::Gfx>(std::move(swap_chain), wsi.render_surface_scale);
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auto vertex_manager = std::make_unique<VertexManager>();
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auto perf_query = std::make_unique<PerfQuery>();
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auto bounding_box = std::make_unique<D3DBoundingBox>();
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g_shader_cache->InitializeShaderCache();
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return true;
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return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
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std::move(bounding_box));
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}
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void VideoBackend::Shutdown()
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