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Implement AbstractGfx for Dx11
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@ -7,7 +7,7 @@
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#include "Common/EnumMap.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DRender.h"
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#include "VideoBackends/D3D/D3DGfx.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3D/DXShader.h"
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@ -18,7 +18,7 @@ namespace DX11
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std::mutex s_input_layout_lock;
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std::unique_ptr<NativeVertexFormat>
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Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return std::make_unique<D3DVertexFormat>(vtx_decl);
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}
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