Fix XFB scaling in D3D

This commit is contained in:
slx7R4GDZM
2014-10-14 22:21:36 -04:00
committed by Lioncash
parent 8f61c6f239
commit 5a3f19aeaf
3 changed files with 12 additions and 12 deletions

View File

@ -27,7 +27,7 @@ public:
// Submit video data to be drawn. This will change the current state of the
// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
// may be virtualized when rendering so the RAM may not actually be read.
void Submit(u32 xfbAddr, u32 width, u32 height);
void Submit(u32 xfbAddr, u32 stride, u32 width, u32 height);
// Render the current state of the TV.
void Render();