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Fix XFB scaling in D3D
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@ -27,7 +27,7 @@ public:
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// Submit video data to be drawn. This will change the current state of the
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// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
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// may be virtualized when rendering so the RAM may not actually be read.
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void Submit(u32 xfbAddr, u32 width, u32 height);
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void Submit(u32 xfbAddr, u32 stride, u32 width, u32 height);
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// Render the current state of the TV.
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void Render();
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