rename UpdateViewport to SetViewport like all others setters in RenderBase.h

This commit is contained in:
degasus
2014-02-04 10:45:38 +01:00
parent 3cd6918dec
commit 5a660c27bc
7 changed files with 14 additions and 19 deletions

View File

@ -1078,8 +1078,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
return 0;
}
// Called from VertexShaderManager
void Renderer::UpdateViewport()
void Renderer::SetViewport()
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
@ -1651,7 +1650,7 @@ void Renderer::RestoreAPIState()
SetDepthMode();
SetBlendMode(true);
SetLogicOpMode();
UpdateViewport();
SetViewport();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);

View File

@ -54,6 +54,7 @@ public:
void SetLineWidth() override;
void SetSamplerState(int stage,int texindex) override;
void SetInterlacingMode() override;
void SetViewport() override;
// TODO: Implement and use these
void ApplyState(bool bUseDstAlpha) override {}
@ -76,8 +77,6 @@ public:
void ReinterpretPixelData(unsigned int convtype) override;
void UpdateViewport() override;
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
private: