rename UpdateViewport to SetViewport like all others setters in RenderBase.h

This commit is contained in:
degasus
2014-02-04 10:45:38 +01:00
parent 3cd6918dec
commit 5a660c27bc
7 changed files with 14 additions and 19 deletions

View File

@ -18,6 +18,7 @@
#include "XFMemory.h"
#include "VideoCommon.h"
#include "VertexManagerBase.h"
#include "RenderBase.h"
#include "RenderBase.h"
float GC_ALIGNED16(g_fProjectionMatrix[16]);
@ -173,8 +174,6 @@ static void ViewportCorrectionMatrix(Matrix44& result)
result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
}
void UpdateViewport();
void VertexShaderManager::Init()
{
Dirty();
@ -373,7 +372,7 @@ void VertexShaderManager::SetConstants()
constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f;
dirty = true;
// This is so implementation-dependent that we can't have it here.
UpdateViewport();
SetViewport();
// Update projection if the viewport isn't 1:1 useable
if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports)