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rename UpdateViewport to SetViewport like all others setters in RenderBase.h
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@ -476,8 +476,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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}
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// Called from VertexShaderManager
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void Renderer::UpdateViewport()
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void Renderer::SetViewport()
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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@ -1018,7 +1017,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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RestoreAPIState();
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D3D::BeginFrame();
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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UpdateViewport();
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SetViewport();
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Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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XFBWrited = false;
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@ -1038,7 +1037,7 @@ void Renderer::RestoreAPIState()
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D3D::stateman->PopBlendState();
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D3D::stateman->PopDepthState();
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D3D::stateman->PopRasterizerState();
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UpdateViewport();
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SetViewport();
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BPFunctions::SetScissor();
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}
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@ -21,6 +21,7 @@ public:
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void SetLineWidth();
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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void SetViewport();
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool bUseDstAlpha);
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@ -44,8 +45,6 @@ public:
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void ReinterpretPixelData(unsigned int convtype);
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void UpdateViewport();
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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static bool CheckForResize();
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@ -1078,8 +1078,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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return 0;
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}
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// Called from VertexShaderManager
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void Renderer::UpdateViewport()
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void Renderer::SetViewport()
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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@ -1651,7 +1650,7 @@ void Renderer::RestoreAPIState()
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SetDepthMode();
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SetBlendMode(true);
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SetLogicOpMode();
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UpdateViewport();
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SetViewport();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
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@ -54,6 +54,7 @@ public:
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void SetLineWidth() override;
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void SetSamplerState(int stage,int texindex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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// TODO: Implement and use these
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void ApplyState(bool bUseDstAlpha) override {}
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@ -76,8 +77,6 @@ public:
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void ReinterpretPixelData(unsigned int convtype) override;
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void UpdateViewport() override;
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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private:
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@ -509,8 +509,8 @@ void Renderer::RecordVideoMemory()
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FifoRecorder::GetInstance().SetVideoMemory(bpMem, cpMem, xfMem, xfRegs, sizeof(XFRegisters) / 4);
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}
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void UpdateViewport()
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void SetViewport()
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{
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if (xfregs.viewport.wd != 0 && xfregs.viewport.ht != 0)
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g_renderer->UpdateViewport();
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g_renderer->SetViewport();
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}
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@ -57,6 +57,7 @@ public:
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virtual void SetLineWidth() = 0;
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virtual void SetSamplerState(int stage,int texindex) = 0;
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virtual void SetInterlacingMode() = 0;
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virtual void SetViewport() = 0;
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virtual void ApplyState(bool bUseDstAlpha) = 0;
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virtual void RestoreState() = 0;
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@ -107,8 +108,6 @@ public:
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// Finish up the current frame, print some stats
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virtual void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
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virtual void UpdateViewport() = 0;
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virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
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static unsigned int GetPrevPixelFormat() { return prev_efb_format; }
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@ -160,4 +159,5 @@ private:
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extern Renderer *g_renderer;
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void UpdateViewport();
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extern void SetViewport();
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@ -18,6 +18,7 @@
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#include "XFMemory.h"
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#include "VideoCommon.h"
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#include "VertexManagerBase.h"
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#include "RenderBase.h"
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#include "RenderBase.h"
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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@ -173,8 +174,6 @@ static void ViewportCorrectionMatrix(Matrix44& result)
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result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
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}
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void UpdateViewport();
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void VertexShaderManager::Init()
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{
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Dirty();
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@ -373,7 +372,7 @@ void VertexShaderManager::SetConstants()
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constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f;
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dirty = true;
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// This is so implementation-dependent that we can't have it here.
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UpdateViewport();
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SetViewport();
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// Update projection if the viewport isn't 1:1 useable
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if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
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