diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
index c5b174f5cf..09015179ee 100644
--- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
@@ -196,21 +196,14 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
void GeneralWidget::AddDescriptions()
{
-// We need QObject::tr
-#if defined(_WIN32)
+ // We need QObject::tr
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects which graphics API to use internally.
The software renderer is extremely "
- "slow and only useful for debugging, so either OpenGL, Direct3D, or Vulkan are "
+ "slow and only useful for debugging, so any of the other backends are "
"recommended. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it is recommended to try each and "
"select the backend that is least problematic.
If unsure, "
"select OpenGL.");
-#else
- static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
- "Selects which graphics API to use internally.
The software renderer is extremely "
- "slow and only useful for debugging, so any of the other backends are "
- "recommended.
If unsure, select OpenGL.");
-#endif
static const char TR_ADAPTER_DESCRIPTION[] =
QT_TR_NOOP("Selects a hardware adapter to use.
If unsure, "
"select the first one.");