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https://github.com/dolphin-emu/dolphin.git
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,9 +17,13 @@
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#include "LookUpTables.h"
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int lut3to8[8];
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int lut4to8[16];
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int lut5to8[32];
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const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF};
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const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77,
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0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF};
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const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
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0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
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0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
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0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF};
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int lut6to8[64];
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float lutu8tosfloat[256];
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float lutu8toufloat[256];
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@ -27,12 +31,6 @@ float luts8tosfloat[256];
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void InitLUTs()
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{
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for (int i = 0; i < 8; i++)
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lut3to8[i] = (i*255) / 7;
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for (int i = 0; i < 16; i++)
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lut4to8[i] = (i*255) / 15;
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for (int i = 0; i < 32; i++)
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lut5to8[i] = (i*255) / 31;
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for (int i = 0; i < 64; i++)
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lut6to8[i] = (i*255) / 63;
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for (int i = 0; i < 256; i++)
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@ -20,9 +20,9 @@
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#include "Common.h"
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extern int lut3to8[8];
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extern int lut4to8[16];
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extern int lut5to8[32];
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extern const int lut3to8[8];
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extern const int lut4to8[16];
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extern const int lut5to8[32];
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extern int lut6to8[64];
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extern float lutu8tosfloat[256];
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extern float lutu8toufloat[256];
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@ -33,7 +33,11 @@ int g_bWriteProfile=0;
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#ifdef _WIN32
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#if defined (_MSC_VER) && _MSC_VER >= 1400
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#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
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#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
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#include <intrin.h>
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#undef _interlockedbittestandset
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#undef _interlockedbittestandreset
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#pragma intrinsic(__rdtsc)
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#endif
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@ -148,11 +148,11 @@ inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
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}
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}
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inline void decodebytesI8(u32 *dst, const u8 *src, int numbytes)
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inline void decodebytesI8_8(u32 *dst, const u8 *src)
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{
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// TODO: SSSE3 variant (pshufb), possibly SSE2 variant (packuswb). THP videos use this format.
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for (int x = 0; x < numbytes; x++)
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*dst++ = expand8888(src[x]);
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for (int x = 0; x < 8; x++)
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dst[x] = src[x] * 0x01010101; //expand8888(src[x]); *0x... may or may not be faster. not sure. Should be faster on P4 at least.
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}
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inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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@ -356,12 +356,12 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
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decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_I8:
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesI8((u32*)dst+(y+iy)*width+x, src, 8);
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decodebytesI8_8((u32*)dst+(y+iy)*width+x, src);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_IA4:
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@ -404,7 +404,7 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
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decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8:
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case GX_TF_RGBA8: // speed critical
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{
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for (int y = 0; y < height; y += 4) {
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for (int x = 0; x < width; x += 4)
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@ -419,6 +419,7 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR:
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{
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// TODO: Shuffle to PC S3TC (DXTC) format instead of converting
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// 11111111 22222222 55555555 66666666
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// 33333333 44444444 77777777 88888888
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for (int y = 0; y < height; y += 8)
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