Add WiiSaveBanner class

This class is similar to the BannerLoaderWii class that was
removed in ee694e32.
This commit is contained in:
JosJuice
2017-11-02 17:05:45 +01:00
parent c8710d0861
commit 5a6d90900e
12 changed files with 150 additions and 51 deletions

View File

@ -12,13 +12,8 @@
#include <utility>
#include <vector>
#include "Common/ColorUtil.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
@ -28,42 +23,9 @@
namespace DiscIO
{
static const unsigned int WII_BANNER_WIDTH = 192;
static const unsigned int WII_BANNER_HEIGHT = 64;
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
static const unsigned int WII_BANNER_OFFSET = 0xA0;
const IOS::ES::TicketReader Volume::INVALID_TICKET{};
const IOS::ES::TMDReader Volume::INVALID_TMD{};
std::vector<u32> Volume::GetWiiBanner(int* width, int* height, u64 title_id)
{
*width = 0;
*height = 0;
const std::string file_name =
Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT) + "banner.bin";
File::IOFile file(file_name, "rb");
if (file.GetSize() < WII_BANNER_OFFSET + WII_BANNER_SIZE)
return std::vector<u32>();
if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
return std::vector<u32>();
std::vector<u8> banner_file(WII_BANNER_SIZE);
if (!file.ReadBytes(banner_file.data(), banner_file.size()))
return std::vector<u32>();
std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH,
WII_BANNER_HEIGHT);
*width = WII_BANNER_WIDTH;
*height = WII_BANNER_HEIGHT;
return image_buffer;
}
std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<u8>& data)
{
std::map<Language, std::string> names;
@ -73,11 +35,8 @@ std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<u8>& data
size_t name_end = name_start + NAME_BYTES_LENGTH;
if (data.size() >= name_end)
{
u16* temp = (u16*)(data.data() + name_start);
std::wstring out_temp(NAME_STRING_LENGTH, '\0');
std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
std::string name = UTF16ToUTF8(out_temp);
std::string name = UTF16BEToUTF8(reinterpret_cast<const char16_t*>(data.data() + name_start),
NAME_STRING_LENGTH);
if (!name.empty())
names[static_cast<Language>(i)] = name;
}