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IOS: Rewrite FS to use FileSystem
This is the large change in the branch. This lets us use either the host filesystem or (in the future) a NAND image exactly the same way, and make sure the IPC emulation code behaves identically. Less duplicated code. Note that "FileIO" and "FS" were merged, because it actually doesn't make a lot of sense to split them: IOS handles requests for both /dev/fs and files in the same resource manager, and as it turns out, /dev/fs commands can *also* be sent to non /dev/fs file descriptors! If we kept /dev/fs and files split, there would be no way to emulate that correctly. I'm not aware of anything that does that (yet?) but I think it's important to be correct.
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@ -195,9 +195,8 @@
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<ClCompile Include="IOS\ES\TitleInformation.cpp" />
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<ClCompile Include="IOS\ES\TitleManagement.cpp" />
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<ClCompile Include="IOS\ES\Views.cpp" />
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<ClCompile Include="IOS\FS\FileIO.cpp" />
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<ClCompile Include="IOS\FS\FS.cpp" />
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<ClCompile Include="IOS\FS\FileSystem.cpp" />
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<ClCompile Include="IOS\FS\FileSystemProxy.cpp" />
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<ClCompile Include="IOS\FS\HostBackend\FS.cpp" />
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<ClCompile Include="IOS\FS\HostBackend\File.cpp" />
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<ClCompile Include="IOS\Network\ICMPLin.cpp" />
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@ -448,9 +447,8 @@
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<ClInclude Include="IOS\DI\DI.h" />
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<ClInclude Include="IOS\ES\ES.h" />
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<ClInclude Include="IOS\ES\Formats.h" />
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<ClInclude Include="IOS\FS\FileIO.h" />
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<ClInclude Include="IOS\FS\FileSystem.h" />
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<ClInclude Include="IOS\FS\FS.h" />
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<ClInclude Include="IOS\FS\FileSystemProxy.h" />
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<ClInclude Include="IOS\FS\HostBackend\File.h" />
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<ClInclude Include="IOS\FS\HostBackend\FS.h" />
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<ClInclude Include="IOS\Network\ICMPLin.h" />
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