D3D11: Port perf queries code to the PerfQueryBase interface.

Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
This commit is contained in:
NeoBrainX
2013-03-01 19:30:37 +01:00
parent b94f65b666
commit 5a7bb2abfa
11 changed files with 218 additions and 154 deletions

View File

@ -128,11 +128,6 @@ public:
static unsigned int GetPrevPixelFormat() { return prev_efb_format; }
static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
virtual void ResetPixelPerf() {};
virtual void ResumePixelPerf(bool efb_copies) {};
virtual void PausePixelPerf(bool efb_copies) {};
virtual u32 GetPixelPerfResult(PixelPerfQuery type) { return 0; };
// TODO: doesn't belong here
virtual void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
virtual void SetPSConstant4fv(unsigned int const_number, const float *f) = 0;