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D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase. Windows build fix.
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46
Source/Plugins/Plugin_VideoDX11/Src/PerfQuery.h
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46
Source/Plugins/Plugin_VideoDX11/Src/PerfQuery.h
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#ifndef _PERFQUERY_H_
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#define _PERFQUERY_H_
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#include "PerfQueryBase.h"
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namespace DX11 {
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery();
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~PerfQuery();
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void EnableQuery(PerfQueryGroup type);
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void DisableQuery(PerfQueryGroup type);
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void ResetQuery();
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u32 GetQueryResult(PerfQueryType type);
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void FlushResults();
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bool IsFlushed() const;
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private:
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struct ActiveQuery
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{
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ID3D11Query* query;
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PerfQueryGroup query_type;
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};
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void WeakFlush();
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// Only use when non-empty
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void FlushOne();
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// when testing in SMS: 64 was too small, 128 was ok
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static const int PERF_QUERY_BUFFER_SIZE = 512;
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ActiveQuery m_query_buffer[PERF_QUERY_BUFFER_SIZE];
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int m_query_read_pos;
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// TODO: sloppy
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volatile int m_query_count;
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volatile u32 m_results[PQG_NUM_MEMBERS];
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};
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} // namespace
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#endif // _PERFQUERY_H_
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