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D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase. Windows build fix.
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@ -274,9 +274,9 @@ void VertexManager::vFlush()
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g_nativeVertexFmt->SetupVertexPointers();
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g_renderer->ApplyState(useDstAlpha);
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g_renderer->ResumePixelPerf(false);
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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Draw(stride);
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g_renderer->PausePixelPerf(false);
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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