D3D11: Port perf queries code to the PerfQueryBase interface.

Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
This commit is contained in:
NeoBrainX
2013-03-01 19:30:37 +01:00
parent b94f65b666
commit 5a7bb2abfa
11 changed files with 218 additions and 154 deletions

View File

@ -42,6 +42,7 @@
#include "D3DUtil.h"
#include "D3DBase.h"
#include "PerfQuery.h"
#include "PixelShaderCache.h"
#include "TextureCache.h"
#include "VertexManager.h"
@ -185,6 +186,7 @@ void VideoBackend::Video_Prepare()
g_renderer = new Renderer;
g_texture_cache = new TextureCache;
g_vertex_manager = new VertexManager;
g_perf_query = new PerfQuery;
VertexShaderCache::Init();
PixelShaderCache::Init();
D3D::InitUtils();
@ -227,6 +229,7 @@ void VideoBackend::Shutdown()
D3D::ShutdownUtils();
PixelShaderCache::Shutdown();
VertexShaderCache::Shutdown();
delete g_perf_query;
delete g_vertex_manager;
delete g_texture_cache;
delete g_renderer;