mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 01:59:52 -06:00
Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping. Add the graphics config dialog button back to the main config. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -662,8 +662,12 @@ void CConfigMain::CreateGUIControls()
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// backend
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wxBoxSizer* svidbackend = new wxBoxSizer(wxHORIZONTAL);
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svidbackend->Add(TEXT_BOX(DisplayPage, _("Video Backend:")), 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 5);
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GraphicSelection = new wxChoice(DisplayPage, ID_GRAPHIC_CB, wxDefaultPosition, wxDefaultSize, 0, NULL, 0, wxDefaultValidator);
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GraphicSelection = new wxChoice(DisplayPage, ID_GRAPHIC_CB,
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wxDefaultPosition, wxDefaultSize, 0, NULL, 0, wxDefaultValidator);
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svidbackend->Add(GraphicSelection, 0, wxALIGN_CENTER_VERTICAL, 5);
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GraphicConfig = new wxButton(DisplayPage, ID_GRAPHIC_CONFIG, _("GFX Config"),
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wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
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svidbackend->Add(GraphicConfig, 0, wxALIGN_CENTER_VERTICAL, 5);
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wxBoxSizer* sDisplaySize = new wxBoxSizer(wxHORIZONTAL);
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sDisplaySize->Add(TEXT_BOX(DisplayPage, _("Window Size:")), 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 5);
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@ -673,7 +677,7 @@ void CConfigMain::CreateGUIControls()
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sDisplaySize->Add(WindowAutoSize, 0, wxALIGN_CENTER_VERTICAL, 5);
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sbDisplay = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Emulator Display Settings"));
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sbDisplay->Add(svidbackend, 0, wxLEFT, 5);
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sbDisplay->Add(svidbackend, 0, wxEXPAND | wxLEFT, 5);
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sbDisplay->Add(sDisplayRes, 0, wxALL, 5);
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sbDisplay->Add(sDisplaySize, 0, wxALL, 5);
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sbDisplay->Add(Fullscreen, 0, wxEXPAND | wxALL, 5);
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@ -1339,11 +1343,11 @@ void CConfigMain::ApploaderPathChanged(wxFileDirPickerEvent& WXUNUSED (event))
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}
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// Plugin settings
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// GFX backend selection
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void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
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{
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g_video_backend = g_available_video_backends[ev.GetInt()];
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin = g_video_backend->GetName();
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
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}
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void CConfigMain::OnConfig(wxCommandEvent&)
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@ -254,10 +254,10 @@ EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
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EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
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EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnConfigDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
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@ -47,7 +47,7 @@ inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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class CGameListCtrl;
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class CLogWindow;
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// The CPanel class to receive MSWWindowProc messages from the video plugin.
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// The CPanel class to receive MSWWindowProc messages from the video backend.
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class CPanel : public wxPanel
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{
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public:
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@ -186,10 +186,10 @@ class CFrame : public CRenderFrame
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Toolbar_Pause,
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Toolbar_Screenshot,
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Toolbar_FullScreen,
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Toolbar_PluginOptions,
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Toolbar_PluginGFX,
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Toolbar_PluginDSP,
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Toolbar_PluginPAD,
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Toolbar_ConfigMain,
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Toolbar_ConfigGFX,
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Toolbar_ConfigDSP,
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Toolbar_ConfigPAD,
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Toolbar_Wiimote,
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Toolbar_Help,
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EToolbar_Max
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@ -295,10 +295,10 @@ class CFrame : public CRenderFrame
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void OnFrameStep(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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void OnPluginGFX(wxCommandEvent& event);
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void OnPluginDSP(wxCommandEvent& event);
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void OnPluginPAD(wxCommandEvent& event);
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void OnPluginWiimote(wxCommandEvent& event);
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void OnConfigGFX(wxCommandEvent& event);
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void OnConfigDSP(wxCommandEvent& event);
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void OnConfigPAD(wxCommandEvent& event);
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void OnConfigWiimote(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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@ -379,10 +379,10 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
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ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
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ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_FullScreen], _("Take Screenshot"));
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ToolBar->AddSeparator();
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ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_PluginOptions], _("Configure..."));
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ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _("Graphics"), m_Bitmaps[Toolbar_PluginGFX], _("Graphics settings"));
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ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _("DSP"), m_Bitmaps[Toolbar_PluginDSP], _("DSP settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_PluginPAD], _("Gamecube Pad settings"));
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ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
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ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
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ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
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// after adding the buttons to the toolbar, must call Realize() to reflect
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@ -464,10 +464,10 @@ void CFrame::InitBitmaps()
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
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m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(toolbar_plugin_options_png);
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m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
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m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
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m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
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@ -490,10 +490,10 @@ void CFrame::InitBitmaps()
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
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m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options1_png);
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m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
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m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
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m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
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@ -509,10 +509,10 @@ void CFrame::InitBitmaps()
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
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m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options2_png);
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m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
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m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
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m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
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@ -528,10 +528,10 @@ void CFrame::InitBitmaps()
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
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m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options3_png);
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m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
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m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
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m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
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@ -1088,13 +1088,13 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
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m_GameListCtrl->Update();
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}
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void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
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{
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if (g_video_backend)
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g_video_backend->ShowConfig(this);
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}
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void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
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{
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CConfigMain ConfigMain(this);
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ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
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@ -1102,7 +1102,7 @@ void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
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m_GameListCtrl->Update();
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}
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void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
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{
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InputPlugin *const pad_plugin = Pad::GetPlugin();
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bool was_init = false;
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@ -1117,16 +1117,16 @@ void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
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Pad::Initialize(GetHandle());
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#endif
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}
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InputConfigDialog *const m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
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m_ConfigFrame->ShowModal();
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m_ConfigFrame->Destroy();
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InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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if (!was_init) // if game isn't running
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{
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Pad::Shutdown();
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}
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}
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void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
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{
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InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
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bool was_init = false;
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@ -1141,9 +1141,9 @@ void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
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Wiimote::Initialize(GetHandle());
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#endif
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}
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WiimoteConfigDiag *const m_ConfigFrame = new WiimoteConfigDiag(this, *wiimote_plugin);
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m_ConfigFrame->ShowModal();
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m_ConfigFrame->Destroy();
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WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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if (!was_init) // if game isn't running
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{
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Wiimote::Shutdown();
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@ -98,11 +98,11 @@ bool DolphinApp::OnInit()
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// Declarations and definitions
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bool UseDebugger = false;
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bool UseLogger = false;
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bool selectVideoPlugin = false;
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bool selectAudioPlugin = false;
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bool selectVideoBackend = false;
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bool selectAudioEmulation = false;
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wxString videoPluginFilename;
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wxString audioPluginFilename;
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wxString videoBackendName;
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wxString audioEmulationName;
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#if wxUSE_CMDLINE_PARSER // Parse command lines
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wxCmdLineEntryDesc cmdLineDesc[] =
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@ -130,13 +130,13 @@ bool DolphinApp::OnInit()
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_("Exit Dolphin with emulator")
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},
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{
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wxCMD_LINE_OPTION, wxS("V"), wxS("video_plugin"),
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_("Specify a video plugin"),
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wxCMD_LINE_OPTION, wxS("V"), wxS("video_backend"),
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_("Specify a video backend"),
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wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
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},
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{
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wxCMD_LINE_OPTION, wxS("A"), wxS("audio_plugin"),
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_("Specify an audio plugin"),
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wxCMD_LINE_OPTION, wxS("A"), wxS("audio_emulation"),
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_("Specify low level (LLE) or high level (HLE) audio emulation"),
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wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
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},
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{
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@ -155,10 +155,11 @@ bool DolphinApp::OnInit()
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UseLogger = parser.Found(wxT("logger"));
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LoadFile = parser.Found(wxT("exec"), &FileToLoad);
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BatchMode = parser.Found(wxT("batch"));
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selectVideoPlugin = parser.Found(wxT("video_plugin"),
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&videoPluginFilename);
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selectAudioPlugin = parser.Found(wxT("audio_plugin"),
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&audioPluginFilename);
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selectVideoBackend = parser.Found(wxT("video_backend"),
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&videoBackendName);
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// TODO: This currently has no effect. Implement or delete.
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selectAudioEmulation = parser.Found(wxT("audio_emulation"),
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&audioEmulationName);
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#endif // wxUSE_CMDLINE_PARSER
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#if defined _DEBUG && defined _WIN32
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@ -287,11 +288,11 @@ bool DolphinApp::OnInit()
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VideoBackend::PopulateList();
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WiimoteReal::LoadSettings();
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if (selectVideoPlugin && videoPluginFilename != wxEmptyString)
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin =
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std::string(videoPluginFilename.mb_str());
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if (selectVideoBackend && videoBackendName != wxEmptyString)
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
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std::string(videoBackendName.mb_str());
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VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin);
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VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
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// Enable the PNG image handler for screenshots
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wxImage::AddHandler(new wxPNGHandler);
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@ -297,7 +297,7 @@ int main(int argc, char* argv[])
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SConfig::Init();
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VideoBackend::PopulateList();
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VideoBackend::ActivateBackend(SConfig::GetInstance().
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m_LocalCoreStartupParameter.m_strVideoPlugin);
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m_LocalCoreStartupParameter.m_strVideoBackend);
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WiimoteReal::LoadSettings();
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// No use running the loop when booting fails
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