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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
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@ -438,7 +438,7 @@ bool GameFile::ReadPNGBanner(const std::string& path)
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return false;
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GameBanner& banner = m_pending.custom_banner;
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std::vector<u8> data_out;
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Common::UniqueBuffer<u8> data_out;
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if (!Common::LoadPNG(png_data, &data_out, &banner.width, &banner.height))
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return false;
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