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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
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@ -3,9 +3,10 @@
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#pragma once
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#include <span>
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#include <string>
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#include <vector>
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#include "Common/Buffer.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/TextureConfig.h"
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@ -18,7 +19,7 @@ public:
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{
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struct Level
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{
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std::vector<u8> data;
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Common::UniqueBuffer<u8> data;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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u32 width = 0;
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u32 height = 0;
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@ -33,5 +34,5 @@ bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename);
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bool LoadDDSTexture(CustomTextureData::ArraySlice::Level* level, const std::string& filename,
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u32 mip_level);
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bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::string& filename);
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bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::vector<u8>& buffer);
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bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, std::span<const u8> buffer);
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} // namespace VideoCommon
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