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ControllerEmu: Make BackgroundInput a global setting through the virtualization
This will allow us to simplify the checks for background input and push them further down into the architecture, into the ControllerEmu layer. The new setting isn't actually used yet, though.
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@ -97,6 +97,9 @@ struct SConfig : NonCopyable
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int m_Volume;
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std::string sBackend;
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// Input settings
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bool m_BackgroundInput;
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SysConf* m_SYSCONF;
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// save settings
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@ -122,6 +125,7 @@ private:
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void SaveGameListSettings(IniFile& ini);
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void SaveCoreSettings(IniFile& ini);
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void SaveDSPSettings(IniFile& ini);
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void SaveInputSettings(IniFile& ini);
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void SaveMovieSettings(IniFile& ini);
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void SaveFifoPlayerSettings(IniFile& ini);
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@ -132,6 +136,7 @@ private:
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void LoadGameListSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadDSPSettings(IniFile& ini);
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void LoadInputSettings(IniFile& ini);
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void LoadMovieSettings(IniFile& ini);
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void LoadFifoPlayerSettings(IniFile& ini);
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