diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 60b3f38079..19472b5249 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -201,6 +201,8 @@ int GetNumMSAACoverageSamples(int MSAAMode) } void ApplySSAASettings() { + // GLES3 doesn't support SSAA +#ifndef USE_GLES3 if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) { if(g_ogl_config.bSupportSampleShading) { glEnable(GL_SAMPLE_SHADING_ARB); @@ -211,13 +213,17 @@ void ApplySSAASettings() { } else if(g_ogl_config.bSupportSampleShading) { glDisable(GL_SAMPLE_SHADING_ARB); } +#endif } void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam) { + // GLES3 doesn't natively support this + // XXX: Include GLES2 extensions header so we can use this +#ifndef USE_GLES3 const char *s_source; const char *s_type; - + switch(source) { case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break; @@ -245,6 +251,7 @@ void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsi case GL_DEBUG_SEVERITY_LOW_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break; default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break; } +#endif } // Init functions @@ -259,6 +266,29 @@ Renderer::Renderer() InitFPSCounter(); bool bSuccess = true; + + g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR); + g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER); + g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION); + g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION); + + // Init extension support. +#ifdef USE_GLES3 + // Set default GLES3 options + WARN_LOG(VIDEO, "Running the OpenGL ES 3 backend!"); + g_Config.backend_info.bSupportsDualSourceBlend = false; + g_Config.backend_info.bSupportsGLSLUBO = true; + g_Config.backend_info.bSupportsPrimitiveRestart = false; + + g_ogl_config.bSupportsGLSLCache = false; // XXX: Reenable once shaders compile correctly + g_ogl_config.bSupportsGLPinnedMemory = false; + g_ogl_config.bSupportsGLSync = true; + g_ogl_config.bSupportsGLBaseVertex = false; + g_ogl_config.bSupportCoverageMSAA = false; // XXX: GLES3 spec has MSAA + g_ogl_config.bSupportSampleShading = false; + g_ogl_config.bSupportOGL31 = false; + g_ogl_config.eSupportedGLSLVersion = GLSLES3; +#else GLint numvertexattribs = 0; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs); if (numvertexattribs < 16) @@ -268,8 +298,6 @@ Renderer::Renderer() numvertexattribs); bSuccess = false; } - - // Init extension support. #ifdef __APPLE__ glewExperimental = 1; #endif @@ -323,6 +351,8 @@ Renderer::Renderer() "Please report this issue, then there will be a workaround"); bSuccess = false; } + if (!GLEW_ARB_texture_non_power_of_two) + WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported."); if (!bSuccess) return; // TODO: fail @@ -338,12 +368,7 @@ Renderer::Renderer() g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage; g_ogl_config.bSupportSampleShading = GLEW_ARB_sample_shading; g_ogl_config.bSupportOGL31 = GLEW_VERSION_3_1; - - g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR); - g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER); - g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION); - g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION); - + if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10")) { ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need at least GLSL 1.20\n" @@ -364,6 +389,7 @@ Renderer::Renderer() { g_ogl_config.eSupportedGLSLVersion = GLSL_140; } +#endif glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples); if(g_ogl_config.max_samples < 1) @@ -425,9 +451,6 @@ Renderer::Renderer() if (GL_REPORT_ERROR() != GL_NO_ERROR) bSuccess = false; - if (!GLEW_ARB_texture_non_power_of_two) - WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported."); - // TODO: Move these somewhere else? FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH); FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT); @@ -457,7 +480,7 @@ Renderer::Renderer() glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClearDepth(1.0f); + glClearDepthf(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); @@ -468,8 +491,9 @@ Renderer::Renderer() glScissor(0, 0, GetTargetWidth(), GetTargetHeight()); glBlendColor(0, 0, 0, 0.5f); - glClearDepth(1.0f); - + glClearDepthf(1.0f); + +#ifndef USE_GLES3 if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) { if(g_ogl_config.bSupportOGL31) @@ -483,7 +507,7 @@ Renderer::Renderer() glPrimitiveRestartIndexNV(65535); } } - +#endif UpdateActiveConfig(); } @@ -884,8 +908,14 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight]; +#ifdef USE_GLES3 + // XXX: Swap colours + glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, + GL_RGBA, GL_UNSIGNED_INT, colorMap); +#else glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap); +#endif GL_REPORT_ERRORD(); UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap); @@ -970,7 +1000,7 @@ void Renderer::UpdateViewport(Matrix44& vpCorrection) // Update the view port glViewport(X, Y, Width, Height); - glDepthRange(GLNear, GLFar); + glDepthRangef(GLNear, GLFar); } void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) @@ -992,7 +1022,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE // depth glDepthMask(zEnable ? GL_TRUE : GL_FALSE); - glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF)); + glClearDepthf(float(z & 0xFFFFFF) / float(0xFFFFFF)); // Update rect for clearing the picture glEnable(GL_SCISSOR_TEST); @@ -1487,7 +1517,9 @@ void Renderer::RestoreAPIState() SetBlendMode(true); VertexShaderManager::SetViewportChanged(); +#ifndef USE_GLES3 glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL); +#endif VertexManager *vm = (OGL::VertexManager*)g_vertex_manager; glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers); @@ -1539,6 +1571,9 @@ void Renderer::SetDepthMode() void Renderer::SetLogicOpMode() { + + // Logic ops aren't available in GLES3/GLES2 +#ifndef USE_GLES3 const GLenum glLogicOpCodes[16] = { GL_CLEAR, @@ -1568,6 +1603,7 @@ void Renderer::SetLogicOpMode() { glDisable(GL_COLOR_LOGIC_OP); } +#endif } void Renderer::SetDitherMode() @@ -1585,8 +1621,10 @@ void Renderer::SetLineWidth() if (bpmem.lineptwidth.linesize > 0) // scale by ratio of widths glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); +#ifndef USE_GLES3 if (bpmem.lineptwidth.pointsize > 0) glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f); +#endif } void Renderer::SetSamplerState(int stage, int texindex)