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DolphinWX: Get rid of wxGrid-based casts in the debugger.
This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
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@ -215,7 +215,9 @@ wxGridCellAttr* CWatchTable::GetAttr(int row, int col, wxGridCellAttr::wxAttrKin
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CWatchView::CWatchView(wxWindow* parent, wxWindowID id)
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: wxGrid(parent, id)
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{
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SetTable(new CWatchTable(), false);
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m_watch_table = new CWatchTable();
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SetTable(m_watch_table, true);
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SetRowLabelSize(0);
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SetColLabelSize(0);
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DisableDragRowSize();
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@ -229,7 +231,7 @@ void CWatchView::Update()
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if (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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{
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ForceRefresh();
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((CWatchTable *)GetTable())->UpdateWatch();
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m_watch_table->UpdateWatch();
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}
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}
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