Change ControlState typedef to double, and change all related floats/doubles to use it.

Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
This commit is contained in:
Rachel Bryk
2014-08-11 13:43:26 -04:00
parent 64575d565a
commit 5adbc83453
16 changed files with 99 additions and 97 deletions

View File

@ -151,7 +151,7 @@ public:
// The GameCube controller and Wiimote attachments have a different default radius
AnalogStick(const char* const _name, ControlState default_radius);
void GetState(double* const x, double* const y)
void GetState(ControlState* const x, ControlState* const y)
{
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
@ -167,7 +167,7 @@ public:
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max(0.0f, dist - deadzone);
dist = std::max(0.0, dist - deadzone);
dist /= (1 - deadzone);
// radius
@ -178,8 +178,8 @@ public:
if (m)
dist *= 0.5;
yy = std::max(-1.0f, std::min(1.0f, ang_sin * dist));
xx = std::max(-1.0f, std::min(1.0f, ang_cos * dist));
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
*y = yy;
*x = xx;
@ -210,7 +210,7 @@ public:
public:
MixedTriggers(const std::string& _name);
void GetState(u16 *const digital, const u16* bitmasks, double* analog)
void GetState(u16 *const digital, const u16* bitmasks, ControlState* analog)
{
const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
for (unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog)
@ -233,12 +233,12 @@ public:
public:
Triggers(const std::string& _name);
void GetState(double* analog)
void GetState(ControlState* analog)
{
const unsigned int trig_count = ((unsigned int) (controls.size()));
const ControlState deadzone = settings[0]->value;
for (unsigned int i=0; i<trig_count; ++i,++analog)
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone);
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
}
};
@ -247,12 +247,12 @@ public:
public:
Slider(const std::string& _name);
void GetState(double* const slider)
void GetState(ControlState* const slider)
{
const float deadzone = settings[0]->value;
const float state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
const ControlState deadzone = settings[0]->value;
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
if (fabsf(state) > deadzone)
if (fabs(state) > deadzone)
*slider = (state - (deadzone * sign(state))) / (1 - deadzone);
else
*slider = 0;
@ -264,24 +264,24 @@ public:
public:
Force(const std::string& _name);
void GetState(double* axis)
void GetState(ControlState* axis)
{
const float deadzone = settings[0]->value;
for (unsigned int i=0; i<6; i+=2)
const ControlState deadzone = settings[0]->value;
for (unsigned int i = 0; i < 6; i += 2)
{
float tmpf = 0;
const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
if (fabsf(state) > deadzone)
ControlState tmpf = 0;
const ControlState state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
if (fabs(state) > deadzone)
tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
float &ax = m_swing[i >> 1];
ControlState &ax = m_swing[i >> 1];
*axis++ = (tmpf - ax);
ax = tmpf;
}
}
private:
float m_swing[3];
ControlState m_swing[3];
};
class Tilt : public ControlGroup
@ -289,7 +289,7 @@ public:
public:
Tilt(const std::string& _name);
void GetState(double* const x, double* const y, const bool step = true)
void GetState(ControlState* const x, ControlState* const y, const bool step = true)
{
// this is all a mess
@ -298,7 +298,7 @@ public:
ControlState deadzone = settings[0]->value;
ControlState circle = settings[1]->value;
auto const angle = settings[2]->value / 1.8f;
auto const angle = settings[2]->value / 1.8;
ControlState m = controls[4]->control_ref->State();
// deadzone / circle stick code
@ -309,7 +309,7 @@ public:
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min(ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2);
ControlState square_full = std::min(ang_sin ? 1/fabs(ang_sin) : 2, ang_cos ? 1/fabs(ang_cos) : 2);
// the amt a full stick would have that was (user setting circular) at current angle
// I think this is more like a pointed circle rather than a rounded square like it should be
@ -318,7 +318,7 @@ public:
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max(0.0f, dist - deadzone * stick_full);
dist = std::max(0.0, dist - deadzone * stick_full);
dist /= (1 - deadzone);
// circle stick code
@ -328,8 +328,8 @@ public:
if (m)
dist *= 0.5;
yy = std::max(-1.0f, std::min(1.0f, ang_sin * dist));
xx = std::max(-1.0f, std::min(1.0f, ang_cos * dist));
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
// this is kinda silly here
// gui being open will make this happen 2x as fast, o well
@ -338,14 +338,14 @@ public:
if (step)
{
if (xx > m_tilt[0])
m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
m_tilt[0] = std::min(m_tilt[0] + 0.1, xx);
else if (xx < m_tilt[0])
m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
m_tilt[0] = std::max(m_tilt[0] - 0.1, xx);
if (yy > m_tilt[1])
m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
m_tilt[1] = std::min(m_tilt[1] + 0.1, yy);
else if (yy < m_tilt[1])
m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
m_tilt[1] = std::max(m_tilt[1] - 0.1, yy);
}
*y = m_tilt[1] * angle;
@ -353,7 +353,7 @@ public:
}
private:
float m_tilt[2];
ControlState m_tilt[2];
};
class Cursor : public ControlGroup
@ -361,34 +361,34 @@ public:
public:
Cursor(const std::string& _name);
void GetState(double* const x, double* const y, double* const z, const bool adjusted = false)
void GetState(ControlState* const x, ControlState* const y, ControlState* const z, const bool adjusted = false)
{
const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
const ControlState zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
// silly being here
if (zz > m_z)
m_z = std::min(m_z + 0.1f, zz);
m_z = std::min(m_z + 0.1, zz);
else if (zz < m_z)
m_z = std::max(m_z - 0.1f, zz);
m_z = std::max(m_z - 0.1, zz);
*z = m_z;
// hide
if (controls[6]->control_ref->State() > 0.5f)
if (controls[6]->control_ref->State() > 0.5)
{
*x = 10000; *y = 0;
}
else
{
float yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
float xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
// adjust cursor according to settings
if (adjusted)
{
xx *= (settings[1]->value * 2);
yy *= (settings[2]->value * 2);
yy += (settings[0]->value - 0.5f);
yy += (settings[0]->value - 0.5);
}
*x = xx;
@ -396,7 +396,7 @@ public:
}
}
float m_z;
ControlState m_z;
};
class Extension : public ControlGroup