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https://github.com/dolphin-emu/dolphin.git
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Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere.
This commit is contained in:
@ -334,18 +334,20 @@ void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext,
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DataReportBuilder::CoreData core;
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rpt.GetCoreData(&core);
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using EmuWiimote = WiimoteEmu::Wiimote;
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u16& buttons = core.hex;
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GetButton<u16>(m_a_button, buttons, WiimoteEmu::Wiimote::BUTTON_A);
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GetButton<u16>(m_b_button, buttons, WiimoteEmu::Wiimote::BUTTON_B);
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GetButton<u16>(m_1_button, buttons, WiimoteEmu::Wiimote::BUTTON_ONE);
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GetButton<u16>(m_2_button, buttons, WiimoteEmu::Wiimote::BUTTON_TWO);
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GetButton<u16>(m_plus_button, buttons, WiimoteEmu::Wiimote::BUTTON_PLUS);
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GetButton<u16>(m_minus_button, buttons, WiimoteEmu::Wiimote::BUTTON_MINUS);
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GetButton<u16>(m_home_button, buttons, WiimoteEmu::Wiimote::BUTTON_HOME);
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GetButton<u16>(m_left_button, buttons, WiimoteEmu::Wiimote::PAD_LEFT);
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GetButton<u16>(m_up_button, buttons, WiimoteEmu::Wiimote::PAD_UP);
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GetButton<u16>(m_down_button, buttons, WiimoteEmu::Wiimote::PAD_DOWN);
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GetButton<u16>(m_right_button, buttons, WiimoteEmu::Wiimote::PAD_RIGHT);
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GetButton<u16>(m_a_button, buttons, EmuWiimote::BUTTON_A);
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GetButton<u16>(m_b_button, buttons, EmuWiimote::BUTTON_B);
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GetButton<u16>(m_1_button, buttons, EmuWiimote::BUTTON_ONE);
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GetButton<u16>(m_2_button, buttons, EmuWiimote::BUTTON_TWO);
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GetButton<u16>(m_plus_button, buttons, EmuWiimote::BUTTON_PLUS);
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GetButton<u16>(m_minus_button, buttons, EmuWiimote::BUTTON_MINUS);
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GetButton<u16>(m_home_button, buttons, EmuWiimote::BUTTON_HOME);
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GetButton<u16>(m_left_button, buttons, EmuWiimote::PAD_LEFT);
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GetButton<u16>(m_up_button, buttons, EmuWiimote::PAD_UP);
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GetButton<u16>(m_down_button, buttons, EmuWiimote::PAD_DOWN);
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GetButton<u16>(m_right_button, buttons, EmuWiimote::PAD_RIGHT);
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rpt.SetCoreData(core);
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}
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@ -354,12 +356,12 @@ void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext,
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{
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// FYI: Interleaved reports may behave funky as not all data is always available.
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DataReportBuilder::AccelData accel;
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AccelData accel;
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rpt.GetAccelData(&accel);
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GetSpinBoxU16(m_remote_orientation_x_value, accel.x);
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GetSpinBoxU16(m_remote_orientation_y_value, accel.y);
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GetSpinBoxU16(m_remote_orientation_z_value, accel.z);
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GetSpinBoxU16(m_remote_orientation_x_value, accel.value.x);
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GetSpinBoxU16(m_remote_orientation_y_value, accel.value.y);
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GetSpinBoxU16(m_remote_orientation_z_value, accel.value.z);
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rpt.SetAccelData(accel);
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}
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@ -439,26 +441,16 @@ void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext,
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GetSpinBoxU8(m_nunchuk_stick_x_value, nunchuk.jx);
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GetSpinBoxU8(m_nunchuk_stick_y_value, nunchuk.jy);
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u16 accel_x = nunchuk.ax << 2 & (nunchuk.bt.acc_x_lsb & 0b11);
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u16 accel_y = nunchuk.ay << 2 & (nunchuk.bt.acc_y_lsb & 0b11);
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u16 accel_z = nunchuk.az << 2 & (nunchuk.bt.acc_z_lsb & 0b11);
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auto accel = nunchuk.GetAccel().value;
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GetSpinBoxU16(m_nunchuk_orientation_x_value, accel.x);
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GetSpinBoxU16(m_nunchuk_orientation_y_value, accel.y);
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GetSpinBoxU16(m_nunchuk_orientation_z_value, accel.z);
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nunchuk.SetAccel(accel);
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GetSpinBoxU16(m_nunchuk_orientation_x_value, accel_x);
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GetSpinBoxU16(m_nunchuk_orientation_y_value, accel_y);
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GetSpinBoxU16(m_nunchuk_orientation_z_value, accel_z);
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nunchuk.ax = accel_x >> 2;
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nunchuk.ay = accel_y >> 2;
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nunchuk.az = accel_z >> 2;
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nunchuk.bt.acc_x_lsb = accel_x & 0b11;
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nunchuk.bt.acc_y_lsb = accel_y & 0b11;
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nunchuk.bt.acc_z_lsb = accel_z & 0b11;
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nunchuk.bt.hex ^= 0b11;
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GetButton<u8>(m_c_button, nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_C);
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GetButton<u8>(m_z_button, nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_Z);
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nunchuk.bt.hex ^= 0b11;
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u8 bt = nunchuk.GetButtons();
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GetButton<u8>(m_c_button, bt, WiimoteEmu::Nunchuk::BUTTON_C);
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GetButton<u8>(m_z_button, bt, WiimoteEmu::Nunchuk::BUTTON_Z);
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nunchuk.SetButtons(bt);
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key.Encrypt(reinterpret_cast<u8*>(&nunchuk), 0, sizeof(nunchuk));
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}
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@ -470,50 +462,41 @@ void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext,
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auto& cc = *reinterpret_cast<WiimoteEmu::Classic::DataFormat*>(ext_data);
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key.Decrypt(reinterpret_cast<u8*>(&cc), 0, sizeof(cc));
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cc.bt.hex ^= 0xFFFF;
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GetButton<u16>(m_classic_a_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_A);
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GetButton<u16>(m_classic_b_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_B);
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GetButton<u16>(m_classic_x_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_X);
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GetButton<u16>(m_classic_y_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_Y);
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GetButton<u16>(m_classic_plus_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_PLUS);
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GetButton<u16>(m_classic_minus_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_MINUS);
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GetButton<u16>(m_classic_l_button, cc.bt.hex, WiimoteEmu::Classic::TRIGGER_L);
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GetButton<u16>(m_classic_r_button, cc.bt.hex, WiimoteEmu::Classic::TRIGGER_R);
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GetButton<u16>(m_classic_zl_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_ZL);
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GetButton<u16>(m_classic_zr_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_ZR);
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GetButton<u16>(m_classic_home_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_HOME);
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GetButton<u16>(m_classic_left_button, cc.bt.hex, WiimoteEmu::Classic::PAD_LEFT);
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GetButton<u16>(m_classic_up_button, cc.bt.hex, WiimoteEmu::Classic::PAD_UP);
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GetButton<u16>(m_classic_down_button, cc.bt.hex, WiimoteEmu::Classic::PAD_DOWN);
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GetButton<u16>(m_classic_right_button, cc.bt.hex, WiimoteEmu::Classic::PAD_RIGHT);
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cc.bt.hex ^= 0xFFFF;
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u16 bt = cc.GetButtons();
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GetButton<u16>(m_classic_a_button, bt, WiimoteEmu::Classic::BUTTON_A);
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GetButton<u16>(m_classic_b_button, bt, WiimoteEmu::Classic::BUTTON_B);
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GetButton<u16>(m_classic_x_button, bt, WiimoteEmu::Classic::BUTTON_X);
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GetButton<u16>(m_classic_y_button, bt, WiimoteEmu::Classic::BUTTON_Y);
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GetButton<u16>(m_classic_plus_button, bt, WiimoteEmu::Classic::BUTTON_PLUS);
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GetButton<u16>(m_classic_minus_button, bt, WiimoteEmu::Classic::BUTTON_MINUS);
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GetButton<u16>(m_classic_l_button, bt, WiimoteEmu::Classic::TRIGGER_L);
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GetButton<u16>(m_classic_r_button, bt, WiimoteEmu::Classic::TRIGGER_R);
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GetButton<u16>(m_classic_zl_button, bt, WiimoteEmu::Classic::BUTTON_ZL);
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GetButton<u16>(m_classic_zr_button, bt, WiimoteEmu::Classic::BUTTON_ZR);
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GetButton<u16>(m_classic_home_button, bt, WiimoteEmu::Classic::BUTTON_HOME);
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GetButton<u16>(m_classic_left_button, bt, WiimoteEmu::Classic::PAD_LEFT);
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GetButton<u16>(m_classic_up_button, bt, WiimoteEmu::Classic::PAD_UP);
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GetButton<u16>(m_classic_down_button, bt, WiimoteEmu::Classic::PAD_DOWN);
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GetButton<u16>(m_classic_right_button, bt, WiimoteEmu::Classic::PAD_RIGHT);
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cc.SetButtons(bt);
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u8 rx = (cc.rx1 & 0b1) & ((cc.rx2 & 0b11) << 1) & ((cc.rx3 & 0b11) << 3);
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GetSpinBoxU8(m_classic_right_stick_x_value, rx);
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cc.rx1 = rx & 0b1;
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cc.rx2 = (rx >> 1) & 0b11;
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cc.rx3 = (rx >> 3) & 0b11;
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auto right_stick = cc.GetRightStick().value;
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GetSpinBoxU8(m_classic_right_stick_x_value, right_stick.x);
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GetSpinBoxU8(m_classic_right_stick_y_value, right_stick.y);
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cc.SetRightStick(right_stick);
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u8 ry = cc.ry;
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GetSpinBoxU8(m_classic_right_stick_y_value, ry);
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cc.ry = ry;
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auto left_stick = cc.GetLeftStick().value;
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GetSpinBoxU8(m_classic_left_stick_x_value, left_stick.x);
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GetSpinBoxU8(m_classic_left_stick_y_value, left_stick.y);
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cc.SetLeftStick(left_stick);
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u8 lx = cc.lx;
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GetSpinBoxU8(m_classic_left_stick_x_value, lx);
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cc.lx = lx;
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u8 ly = cc.ly;
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GetSpinBoxU8(m_classic_left_stick_y_value, ly);
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cc.ly = ly;
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u8 rt = cc.rt;
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u8 rt = cc.GetRightTrigger().value;
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GetSpinBoxU8(m_right_trigger_value, rt);
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cc.rt = rt;
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cc.SetRightTrigger(rt);
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u8 lt = (cc.lt1 & 0b111) & (cc.lt2 >> 3);
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u8 lt = cc.GetLeftTrigger().value;
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GetSpinBoxU8(m_left_trigger_value, lt);
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cc.lt1 = lt & 0b111;
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cc.lt2 = (lt >> 3) & 0b11;
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cc.SetLeftTrigger(lt);
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key.Encrypt(reinterpret_cast<u8*>(&cc), 0, sizeof(cc));
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}
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